3 min read
For the Games networking session I’m hoping to focus on the what makes a game fun or enjoyable side of things and to introduce some different ways that games get people to interact. I'm hoping that the session will be a relaxed way to get to know people and that our understanding and expectations of educational games will improve.
By presenting a range of games across platforms I'm hoping to avoid it’s “shiny” reaction to video games or the “real gamer” reaction to games in education. We'll see if this works...
For any game we need someone to teach it and manage it and so we're looking for volunteers.
This is my work in progress list. This list is influenced by the time available (1 hour), portability (I'm flying...), easy of understanding and a variety of accessible experiences.
- Timeline (sequencing; history)
- No Thanks (probability; bluffing)
- 10 Days in ... (Route-building/ planning/ geography)
- High Society (auction; innovative win/lose; probabilty)
- Hey That’s My Fish (planning)
- Perudo (probablility)
- Pandemic (co-op)
- Sushi Go (drafting)
- Dixit Jinx (communication)
- Coup (unsure?)
- Bananagrams (vocab; spatial thinking)
- Tsuro (Route-building/ unintended consequences; Kyle)
I don’t have but am debating :
- A Fake Artist goes to New York
- Snake Oil
- For Sale
- Keeping Talking and Nobody Explodes (Steam; multiple stations option)
- Artemis: starship bridge simulator (Planning to purchase the bridge version and install at event)
A few folk have volunteered to help but we'd like more volunteers to help teach and run games. We'll provide advice to help teach games. Get in touch!
This is where it gets interesting...
We'd like to involve the wider community in this session. Thus far I think we can do this with:
- Keeping Talking and Nobody Explodes
- A Fake Artist goes to New York (if i buy a copy; running as collaborative [paint])
But I'm not sure this scales (moderation and number of devices with copies of KT&NE).
We could also, in theory, run some boardgames remotely with hangouts but I'm not sure that it works for these options (experience for participants within time constraints/ suitabiltiy for hybrid).
Reflections so far
I've taught /run boardgames at events but not in this sort of context - any advice and discussion about choices would be welcome. For example - what's missing? are there any potential pitfalls in the chosen games?
- I'm aware that Artemis is geeky and it'll be tight to run it in the time but it's an interesting communication/ team exercise.
- Keep Talking and Nobody Explodes is in some ways an ideal game to explore communication and works across medium (online/ f2f/ hybrid) - however, it does involve defusing things...
- There's a balance between having fun, networking, and learning about games. I think we're doing ok but there's potential for this to go sideways if we oversell it as too much of any one of those
Interested in helping? comment / email [ john . robertson oregonstate.edu ] / or tweet